Evaulation

In class at the viewing of my trailer i was given feedback on it. My trailer had said to have been very well executed in the use of good sound and composition of my shots. The fact that 90% of my scenes were filmed in the dorms was hidden by the way i angled my shots to only let my audience see what i want them to see, this is something i was aiming for and i am glad i achieved. The movement of the camera was also said to be nice in adding to the trailer’s cinematic feel.
I think i have done very well in creating the board game trailer for Cluedo. The part im most proud of is my storyboard and how i made it easy for myself and others to follow and it aided me really well, my use of post production software also helped make up for things that i forgot to consider while i was gathering footage. Which leads me to what i think i can improve on, my attention to the lighting was quite low while i was filming and i should have taken into consideration light sources and how they would affect the video to save me from having to do so much in the post production. Overall i did enjoy the task and am hoping to apply what i learned into animation.

Advertisements

Trailer Essay

Creating the trailer needed alot of pre planning, this went into creating a story board and scheduling time to start using the video equipment. Using the equipment itself was not that hard for me as I have used a camcorder before in college to film a documentary, I did however find that I was able to get better quality audio by recording the dialogue separately on a voice recorder. The storyboard was easy for me to follow and I didn’t end up straying from it too much if at all and it was very helpful into guiding my vision of how I wanted the trailer to look as I was gathering footage, even though I forgot to pay attention to if others will be able to understand it, it was easy for my actor to follow its script. I made sure to note down possible camera movement to remind myself too, the thing I did forget was the sound effects each scene would have, if I were to make the storyboard again I will include this as it would have helped alot in the post production.

In the post production I mainly used Adobe Premiere Pro, SpeedGrade and After effects all of which I was able to find online tutorials to help me achieve certain tasks. Premiere Pro was the easiest of the three for me to use, I was able to effectively apply fade in/outs and other effects sure as vocal enhancers, curves and making use of the rate change tool. There was a problem I ran into where the scene looked too bright and I couldn’t use premiere pro effects to fix it, which is where SpeedGrade came in, I was able to import my project into it and adjust the level of lighting through sliders.

After effects I learn to using in order to add the titles, the text appearing from the smoke helps with the mystery theme of the trailer, originally I was going to just zoom into the text put I found that this was more effective. Exporting the sequence was complicated for me, but I managed to get through it. I set it to export in NTSC which runs in 29.97 frames per second as I remembered that my title effects also run in 29.97 frames per second. The soundtrack i used and the noises for the paper and the second knife scene were all royalty free and WAV files so i could get the best quality out of them. The audio that contained the narration is also WAV
After my first export I went and had it reviewed by a few people so I could get feedback on what could be changed, the piece of feedback that stood out was that the lighting in certain scenes needed to change in order to draw the audience away from the location of the scene and focus more on the acting. I was originally going to re-shoot the scene however I was not able to book the equipment so instead I made use of masking in premiere pro to make a certain area of the shot darker while still having a light source. I found the masking to be really effective and easy to use, being able to shape the mask and feather the edges are two features that aided me the most.

Cluedo Storyboard

This is the storyboard for the trailer i will make based on cluedo, It will have a general mystery/thriller feel to it simiar to how a movie trailer is advertised. The main points i want to get across to the reader are the main questions the board game revolves around:

Which Weapon? Which Room? Which Person?

Storyboard:

IMAG1574[1] IMAG1575 IMAG1576

Scene 1

Interview with the interviewee sitting on a chair/sofa looking into the camera. Medium Long Shot

Dialogue: Person 1 “So how was your first experience playing this game?” Person 2 “This…is not just a game”

Music: Fades in while person 2 talks

Sounds: No sounds

-Fade out/In to black-

Scene 2

Person 2 rummaging through a drawer. Over the Shoulder Shot

Dialogue: Person 2 “It’s a battle of wits”

Music: Plays throughout

Sounds: Rummaging noises

-Cut-

Scene 3

Bloody fork being held up to camera. Close Up

Dialogue: Person 2 “You have to solve the mystery before anyone else”

Music: Plays throughout

Sounds: No sounds

-Cut-

Scene 4

On screen text “Which Weapon?” Slow zoom in

Dialogue: None

Music: Plays throughout

Sounds: Loud sudden noise possibly thunder as the text appears

-Cut-

Scene 5

Shots of different locations, fading in and out of black. Panning Shot. Locations: kitchen, lounge, billiard room, study, bedroom, library, hall

Dialogue: Person 2 “It’s impossible to know where to start”

Music: Plays throughout

Sounds: None

-Fade out/in to black-

Scene 6

Person 2 looking at map. Panning Mid Shot

Dialogue: “Where it all took place”

Music: Plays throughout

Sounds: None

-Cut-

Scene 7

Person 2 looking at map. Panning Mid Shot (Different Angle)

Dialogue: “Where it all took place” (Continuation)

Music: Plays throughout

Sounds: None

-Cut-

Scene 8

On screen text “Which Room?” Slow zoom in

Dialogue: None

Music: Plays throughout

Sounds: Loud sudden noise possibly thunder as the text appears

-Fade out/In to black-

Scene 9

Standing in front of a door Mid Shot

Dialogue: “If you guess it all wrong: The weapon, the room, the murderer”

Music: Plays throughout

Sounds: None

-Cut-

Scene 10

Person 2 walks in the room then pans over to Person 3 holding a knife. Extreme Long Shot + Close up

Dialogue: “Then it’s all over for you”

Music: Quietnens

Sounds: Quick sword/knife sheathing noise as is pans onto the knife

-Cut-

Scene 11

On screen text “Which Person?” Slow zoom in

Dialogue: None

Music: Plays throughout, Volume returns to normal

Sounds: Loud sudden noise possibly thunder as the text appears

-Fade out/In to black-

Scene 12

Returns to starting scene

Dialogue: “This is not just a game, this is Cluedo”

Music: Plays throughout

Sounds: Loud sudden noise possibly thunder as the text appears

-Cut-

Final Scene

Image of the Cluedo game and title with small bits of information on price and retailers

Dialogue: None

Music: Fades out

Sounds: Loud sudden noise possibly thunder as the images appear

-Fades In to black-

Board Game Trailer

Our task this semester in sound and motion is to create a 30 second trailer for an existing board game, the idea is to be as creative as possible and create something that has good quality.

The board game i have decided on is Cluedo, otherwise known as Clue. It is a game where the objective is to solve a murder answering the questions, who did it? what weapon? which room? and you eliminate the possibilities until you find your answer.

This will be a very interesting genre of a board game to make a trailer for, which i can use elements of suspense whilst working in rules of the game within the trailer itself