Today was about learning the possibilities in maya that can be created using curves, i created a thin object almost like a plane that has been bent in various places. I’d imagine this would be very useful in making walls that involve curves. Such as in mazes.
The object has points that hover around it that allow for the shape to be changed into a more softer and flexible look, this would be good for making cloths and clothes though i do not thing i will have either in my pre vis scene.
The curves can also wrap around a mesh and create object such as vases, glasses, bottles etc It wasnt that difficult creating them however the positioning of the curve is the hardest part and trying to visualize ahead of time how the object will look before revolving it. I know i will be using this to create test tubes and beakers to place on tables
This feedback is on my pre visualization scene, i asked a range of people both in person and online to give me their opinion on my scene. By streaming a viewing of my environment online or just showing them. Most of them think that i did a good job with applying the shadows and textures and that the lighting was believable. Everyone however criticized the lack of grass outside and felt it brought down the rest of the scene. To respond to this i will look into how other games add grass into their scenes and do the same for mine.
This week was about animation and expanding on knowledge from the previous semester, the recap on how the timeline and graph was very helpful, using these was for our first task to make this small animation:
The next part was learning how to edit a scene, we were free to edit the scene however we wanted to, these are parts of my take on it:
From editing this scene i learned that you can animate the actual camera as well as group objects together as they move as one. Once i got there elements remembered animating the scene to this extent wasnt too bad.
This class was about lighting and covered some more of maya’s tools. Above is the final outcome of the class
Before the lighting was applied i had to make the table and pots, to do so i learned new tools that i know with help me alot when creating my pre visualization scene. The first of these tools is the extrude tool which is used to directly move a face whilst creating bridges between it and where it was before. Using this i made the table legs by extruding them from the table
At first i made the mistake of selecting the option to extrude the edges instead of the face and it started to tear the model, it took some trial and error but i was able to find what i was doing wrong.
Another two things i learned were for the pots, inserting an edge loop and object smoothing. Using the insert edge loop i could select a circumference along the length of a cylinder and resize it, however this made very rigid edges. This is where i smoothed the mesh to make the pot look more believable. Finally i extruded the top of the pot inwards to create a hole.
For the lighting i added point lights and using the attribute editor to change their strength and colour.
I was able to pick up all these knew features and remember them however it will take time for me to get used to the different types of lighting and how to use them.
Our first lesson in modelling in maya for this class, creating object and going over the controls and functions i knew as well as learning new ones.
Our first task in the lesson was to create a bed in the room, we had a short amount of time and only needed to get the basic shape created. I picked up on positioning objects easily and made alot of use of the duplication tool. One thing i need to learn is hoe to move the pivot point of an object which will make modelling alot easier for me when it comes to rotating and scaling.
The second task was creating an “art exhibit” where i learned how to directly manipulate an object to change its actual shape and structure rather than just scaling. I was able to make some interesting shapes and this skill will help a great deal when it comes for me to create my pre-visualization scene. Manipulating the objects went well for the most mart however there were times the object started to “tear” and so i took note that theres a limit to how much i should rotate or enlarge/shrink certain areas.
Top image is my final task in the class to construct an environment, the second picture is something i created at home to test what i’ve learned.
This week was about using our skills from last week to created a scene made up of tiles
First getting the colour palette or the scene was easy, it was selecting area with the eyedropper tool and grouping them base on what they were selected from
I then went on to create the texture for the midground, where the player would move across by layering colours ontop of themselves to create more depth.
I erase parts i didnt need and then used the burn tool to darker the edge of the landscape, creating the cliff required me to elevate a piece of the land and then connect the two with more tiles.
For the background i made a mountain range and trees, the sky was created using the gradient tool and the colours for the sky in the colour palette, i then made mountains using colours that matched the sky, the trees were made in a similar way of using layers to add depth.
This week was all about creation of tileable textures which are files which can be place next to each other seamlessly to cover alot of a models surface, for example the floor or street in a game.
This is the first texture i created, this one was from scratch. It was made by first creating a 500x500p file with 72 dpi, then using filters to make the initial texture. After activating a grid in the photoshop to create a 4×4 grid. I could use the grid to create a stroke in one of the boxes ad use CTRL+A to duplicate it, after i used the magic wand to select sections i could change the colour of tiles of my choice.
I added a bevel to the tiles after the task was done as i thought it made them look more believable. I think it went really well and i like the result, the colours i chose match with each other well and i was successful in making the texture seamless as below:
The second task involve turning an existing texture into a seamless one. These are the original textures i had to work with:
The base texture is the plain concrete slab (middle) my fisrt step was selecting a square section to edit in a separate file and then using the offset tolls i was able to offset it both vertically and horizontally by 50% which made the edges seamless however it left an obvious cross in the middle of the texture. Masking out the lines was easy as the stamp clone tool allows you to grab an existing area of the texture and use a brush to paste it over somewhere else. This is the result:
Using this file as a base i could add things to it to create different versions of the tile with the drain and crack files provided, using the magic wand, selection tool and eraser i was able to achieve this:
Putting everything i have created together i had successfully made everything seamless, placing in the drains and cracks with help to keep the illusion of the tiled texture and distract the viewer from the repetition.
Putting it together i noticed a line that repeats itself that starts to break the illusion circled above, next time i will make sure to look for areas like this more carefully. But overall i learned alot from this experience and will be able to apply this knowledge to things in the future.
Outside of class i tried making a tilable texture of my own and it turned out well and linked seamlessly. The design itself is random but i only wanted to test if i could remember and create another texture
The first part of the practical session was getting familiar with photoshop, its feature and brushes. The things we went over were things i already knew about but it was a good way to review the software, i did however learn something new which was using the square brackets to resize the brush.
This is the first exercise we did, making a scatter tree using the brush, it was quite easy and i used different colours to add depth.
We experimented with image manipulation and then went on to use these skill into editing an image into a map of either a zoo or holiday location or a game guide, the latter is what i chose.
Two existing maps i have looked at to help me are these:
From this one i learned the use of creating a pathway on the map to guide people
In this one is i can see how important a key is and that it makes for easy referencing without detailed images
For the paths i used spacing on the brush and added a stroke, i changed the colour depending on the location of the path. And made a key the reference to certain locations.