Added wires both inside and out of the building, i did not use curves for this since it created more trouble for me. I instead extruded a cylinder many times for each wire
Added more onto the car, adding wheels, lights and windows
Last was adding grass around the house and extending the fence around it. A also used some sculpting tools on the ground
Learned how to UV map early and apply textures as well as materials
Proceeded to add more into the room
Added even more assets both big and small
Used curves to make flasks and test tubes, adding a glass material to them afterwards
Today was about learning the possibilities in maya that can be created using curves, i created a thin object almost like a plane that has been bent in various places. I’d imagine this would be very useful in making walls that involve curves. Such as in mazes.
The object has points that hover around it that allow for the shape to be changed into a more softer and flexible look, this would be good for making cloths and clothes though i do not thing i will have either in my pre vis scene.
The curves can also wrap around a mesh and create object such as vases, glasses, bottles etc It wasnt that difficult creating them however the positioning of the curve is the hardest part and trying to visualize ahead of time how the object will look before revolving it. I know i will be using this to create test tubes and beakers to place on tables
This feedback is on my pre visualization scene, i asked a range of people both in person and online to give me their opinion on my scene. By streaming a viewing of my environment online or just showing them. Most of them think that i did a good job with applying the shadows and textures and that the lighting was believable. Everyone however criticized the lack of grass outside and felt it brought down the rest of the scene. To respond to this i will look into how other games add grass into their scenes and do the same for mine.
These are the types of colours i hope to be using that are outside of the moodboard:
This week was about animation and expanding on knowledge from the previous semester, the recap on how the timeline and graph was very helpful, using these was for our first task to make this small animation:
The next part was learning how to edit a scene, we were free to edit the scene however we wanted to, these are parts of my take on it:
From editing this scene i learned that you can animate the actual camera as well as group objects together as they move as one. Once i got there elements remembered animating the scene to this extent wasnt too bad.
This class was about lighting and covered some more of maya’s tools. Above is the final outcome of the class
Before the lighting was applied i had to make the table and pots, to do so i learned new tools that i know with help me alot when creating my pre visualization scene. The first of these tools is the extrude tool which is used to directly move a face whilst creating bridges between it and where it was before. Using this i made the table legs by extruding them from the table
At first i made the mistake of selecting the option to extrude the edges instead of the face and it started to tear the model, it took some trial and error but i was able to find what i was doing wrong.
Another two things i learned were for the pots, inserting an edge loop and object smoothing. Using the insert edge loop i could select a circumference along the length of a cylinder and resize it, however this made very rigid edges. This is where i smoothed the mesh to make the pot look more believable. Finally i extruded the top of the pot inwards to create a hole.
For the lighting i added point lights and using the attribute editor to change their strength and colour.
I was able to pick up all these knew features and remember them however it will take time for me to get used to the different types of lighting and how to use them.